Music
I have played piano and cello for about 15 years, including orchestra and chamber performances. It taught me a lot about timing, rehearsal, and how individual parts fit together.
I started out in 3D art. Over time I became more interested in what players could do with the things I was building, so I moved into game design. Combat ended up being the part I enjoyed most. Technical design also lets me stay involved in how the work is built, which suits me.

Outside the editor
I like technically solid work, but I do not want the result to feel sterile. I try to make sure the mechanics and presentation are working toward the same thing.
I have played piano and cello for about 15 years, including orchestra and chamber performances. It taught me a lot about timing, rehearsal, and how individual parts fit together.
I trained seriously in figure skating, along with ballet and ballroom dance. I still draw on that experience when I think about weight, balance, anticipation, and motion.
I like moving between technical and human questions: why a mechanic changes player behavior, how media shapes the communities around it, or why a story stays with someone. Games are part of that, but so are anime, novels, history, sociology, and the occasional political rabbit hole.
A few influences
Zenless Zone Zero is one of my references for how animation, VFX, UI, and graphic design can all push the same attitude. Fire Emblem interests me for a different reason: class abilities, map geometry, turn order, and imperfect information can turn a compact ruleset into decisions that feel personal. A story like Shin Sekai Yori stayed with me enough that I wrote a sociology paper about surveillance, social conditioning, and the systems holding its society together.
Foundation
MS, Game Design and Development
USC School of Cinematic Arts
Expected 2028
BFA, Digital Production - Games
Gnomon School of Visual Effects · Featured in Gnomon's student reel
2025
Languages
English fluent · Mandarin fluent spoken, limited professional reading and writing
Geographic availability
United States · Canada · Northern & Western Europe · Japan · China
Contact / Open channel
If you're building an interesting combat system, gameplay prototype, or anything that needs a designer who can get under the hood, I'd be glad to hear about it.