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Technical / Game designer

About me

I started out in 3D art. Over time I became more interested in what players could do with the things I was building, so I moved into game design. Combat ended up being the part I enjoyed most. Technical design also lets me stay involved in how the work is built, which suits me.

Portrait of Lefi Shan
Lefi Shan (legal name Kevin Shan)Los Angeles · California

Outside the editor

Outside game development

I like technically solid work, but I do not want the result to feel sterile. I try to make sure the mechanics and presentation are working toward the same thing.

01

Music

I have played piano and cello for about 15 years, including orchestra and chamber performances. It taught me a lot about timing, rehearsal, and how individual parts fit together.

02

Movement

I trained seriously in figure skating, along with ballet and ballroom dance. I still draw on that experience when I think about weight, balance, anticipation, and motion.

03

Stories and ideas

I like moving between technical and human questions: why a mechanic changes player behavior, how media shapes the communities around it, or why a story stays with someone. Games are part of that, but so are anime, novels, history, sociology, and the occasional political rabbit hole.

A few influences

Zenless Zone Zero is one of my references for how animation, VFX, UI, and graphic design can all push the same attitude. Fire Emblem interests me for a different reason: class abilities, map geometry, turn order, and imperfect information can turn a compact ruleset into decisions that feel personal. A story like Shin Sekai Yori stayed with me enough that I wrote a sociology paper about surveillance, social conditioning, and the systems holding its society together.

Foundation

Education

MS, Game Design and Development

USC School of Cinematic Arts

Expected 2028

BFA, Digital Production - Games

Gnomon School of Visual Effects · Featured in Gnomon's student reel

2025

Languages

English + Mandarin Chinese

English fluent · Mandarin fluent spoken, limited professional reading and writing

Geographic availability

Open to select global regions

United States · Canada · Northern & Western Europe · Japan · China

Contact / Open channel

Let's make something feel good to play.

If you're building an interesting combat system, gameplay prototype, or anything that needs a designer who can get under the hood, I'd be glad to hear about it.

Focused on technical, combat, and gameplay design · open to adjacent opportunities
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LinkedIn

Connect professionally

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itch.io

Games and prototypes

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GitHub

Tools and code

© 2026 leficious — Technical & Combat Design

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